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04-05-2017, 06:47 AM
Bericht: #1
Ready or not - Nieuwe tactical shooter
Goeie god, wat een trailer Laugh ik heb er meteen maar een video voor gedaan met de trailer erin, want dit is iets om enthousiast van te worden Laugh




Citaat:Current features include:

Incremental lean system
Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.

Incremental Door control system
This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.

Modular speed control
Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.

Simulated and detailed third person inventory
In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.

Convex collision armour, allowing for precise protection
Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.

Projectile dynamics, bullets penetrate, ricochet, and deteriorate
Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.

Responsive damage system and effects
If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.

Visceral gore
Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.

Highly detailed weapons, characters and environments
As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.

Massive selection of items
As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)

Fully supported competitive servers based on Amazon Gamelift API
Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.

Plans to support squad competitive play
Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.

Tactical Analysis
All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.

.............................Observe everything, Admire nothing........................
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04-05-2017, 08:06 AM
Bericht: #2
RE: Ready or not - Nieuwe tactical shooter
Duuuuuuuuude, beter wordt het inderdaad wat het nu lijkt te zijn. Holy crap.

[Afbeelding: Shut-up-and-take-my-money.jpg]

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04-05-2017, 03:48 PM (Dit bericht is het laatst bewerkt op 04-05-2017 om 04:10 PM door Nimster.)
Bericht: #3
RE: Ready or not - Nieuwe tactical shooter
Daaaaaaamn, son. Ziet er nu al veelbelovend uit! Smile

Ik heb een open dir gevonden:

http://voidinteractive.net/wp-content/uploads/

Daarin zit ook een plaatje van rapelling, dus dat staat blijkbaar ook op de planning. Ik heb alles even gedownload met DownThemAll, maar de meeste plaatjes staan zo te zien ook al in de gallery. Een paar ervan staan niet op de site. Ph34r

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12-05-2017, 02:58 PM
Bericht: #4
RE: Ready or not - Nieuwe tactical shooter
Our version of cooperative play aims to be pretty similar to how SWAT4 did it. I sunk so many hours into that game as a kid. Only thing is we can't develop everything at once. But everything in the trailer is definitely lined up.

I guess it's fair to be dubious (especially in this day and age), but we made this trailer to get people excited, and we're not asking for anything. We just wanted to announce it to the world, already. So if it doesn't meet your expectations when we release the gameplay trailer you only get a little disappointed. But we're not some corporate giant, I don't think we can really afford to let people down.

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05-07-2017, 04:12 PM
Bericht: #5
RE: Ready or not - Nieuwe tactical shooter
Nieuwe blog: http://voidinteractive.net/developer-blo...pproaches/

Ennuh:
Citaat:our company recently completed negotiations with an investor, effectively cementing the ability for us to develop on Ready Or Not in a more permanent fashion.

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05-07-2017, 08:11 PM (Dit bericht is het laatst bewerkt op 05-07-2017 om 08:18 PM door Nimster.)
Bericht: #6
RE: Ready or not - Nieuwe tactical shooter
Goed nieuws. Dankzij één trailer en één pagina met informatie meteen al een investeerder. Zo zie je maar weer hoe belangrijk goede reclame is. Ik ben benieuwd welk bedrijf het is. Hopelijk niet Ubisoft...

EDIT: voertuigen staan misschien ook in de planning:

http://voidinteractive.net/wp-content/up...-15-07.png

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05-07-2017, 10:50 PM
Bericht: #7
RE: Ready or not - Nieuwe tactical shooter
Jup, groot nieuws Biggrin Ook maar een video gedaan Smile




.............................Observe everything, Admire nothing........................
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16-07-2017, 01:43 PM
Bericht: #8
RE: Ready or not - Nieuwe tactical shooter
Zo te horen heeft DetCord van het BFS forum toegang tot de beta, klinkt veelbelovend, helemaal van iemand die redelijk kritisch is op tactische shooters:

Citaat:The Beta is amazing. I mean amazing. It's the SWAT series to a T, minus its odd quirks. Really looking forward to the final product.

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11-03-2018, 02:21 PM
Bericht: #9
RE: Ready or not - Nieuwe tactical shooter
Ohw my gawd:

http://voidinteractive.net/ready-not-devblog-03/

Ziet er erg vet uit!!

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11-03-2018, 08:53 PM (Dit bericht is het laatst bewerkt op 11-03-2018 om 08:54 PM door Nimster.)
Bericht: #10
RE: Ready or not - Nieuwe tactical shooter
(11-03-2018 02:21 PM)zoog schreef:  Ohw my gawd:

http://voidinteractive.net/ready-not-devblog-03/

Ziet er erg vet uit!!

Die AI, die animaties. Die tactische opties. Wauw. Hopelijk maakt het de hype waar! Smile Bedankt voor het posten, anders had ik het waarschijnlijk veel later gevonden. Ph34r

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