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18-12-2013, 10:14 AM (Dit bericht is het laatst bewerkt op 20-12-2013 om 10:47 AM door zoog.)
Bericht: #1
Patch changelog overzichten
Er is een nieuwe update uit.

Let dus even op .. of de server die je join dezelfde versie heeft.

Releasing on Stable

Fixed:

Drinking directly from wells now works
headwear descriptions updated
pants descriptions updated
increased battery drain by flashlight
bandaging cannot fix broken leg now
server browser shows internet tab as selected out of the box
fixed modifier messages, one message type per stage
Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
Reduced level at which player becomes permanently unconscious
Increased rate players recover from shock damage
Internet set to default tab for multiplayer server browsing
improved responsiveness when side-stepping from left to right/right to left
disabled head movement for unconscious states
adjusted head bob for select animations
Various security related measures
Tweaked the tenement buildings (small and big) for spawns on the roof
improved transitions for restrained player
Removed old proxies and replaced them with memory points and new loot spawn in sheds
enabled step blending with raised rifle for better responsiveness
Roadway LOD issue fixed that caused floating loot for some buildings

New:

Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
force feed other players
Rain updated - it should better correspond with the rest of scene by adding the refraction effect
New variations for main menu (Unarmed) added
Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
Magnum hand IK
Opening cans with sharp tools
Dot crosshair
Damaging knife, screwdriver and bayonet used for opening cans
Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
Central Server:
fixed performance issues on character creation and saving
fixed character creation record override
increased server response time and performance

"
IMPORTANT:

This is our first live update and it is also a complicated one for our server hosters. So please try and be patient.

What will happen is your steam client will update to 113772, and some of the servers will be on older versions. They will still let you connect but will cause issues, such as:
Not being able to open doors
New features not working
If you have the new steam update, filter for 113772 but realize there are only the six dedicated experimental servers up now.

We estimate it will take about three hours for all servers to update.

If you stay connected to the server your steam will not update and you will be able to keep playing on that server. If you disconnect and your steam updates, when you play on any older server your game will not function as well.
"
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20-12-2013, 02:53 PM
Bericht: #2
RE: Patch changelog overzichten
Ik probeer af en toe een changelog te posten.. maar er word veel geupdate.. inmiddels al 3.

Kan de vorige niet meer vinden.. maar die had iets met fixes voor openen van blikken met scherpe voorwerpen.
Likken van batterijen om te checken hoe vol ze zijn.
En nog een sloot andere dingen.

Ze zijn nu bezig met deze 0.30.113860

Status:

Pushed to experimental branch

New:

Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
Config: greeting with 2 handed weapon now possible without disarming
UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
Engine: Servers with incompatible version marked in the server browser
Engine: The „Player uses modified data“ message is removed from CHAT
Design: you can craft splint and fix broken limbs with it
Design: players who disconnect when unconscious will die
Design: players who disconnect when restrained will die
New weapon: Magnum .357 Revolver + ammo

Fixed:

Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
Config: m4 bolt and magazine animation improved
Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
UI: Early Access warning dialogue
Engine: Fix of players being able to talk globally when dead through Direct Chat
Design: damage is transferred from closed can to open one
Design: licking a battery now displays the battery's state properly
Design: wooden sticks model fits inventory slots better now
Crash: Occurs when pushing details twice on MP server browser
Engine: Updated rain texture with refraction
Design: Player blood and health not regenerating naturally
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20-12-2013, 05:16 PM
Bericht: #3
RE: Patch changelog overzichten
Voor een goed overzicht kun je in je stream library bij DayZ zien waar ze zijn met changelogs.
Staat elke keer vermeld in het nieuw gedeelte.
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05-01-2014, 01:50 PM
Bericht: #4
RE: Patch changelog overzichten
Nieuwe update op 05-01-2014 van 8 MB naar versie 0.30.113953:

New:
Design: Balancing of player spawns (ongoing)
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
Server: BattlEye Anti-Cheat (Client as well)
Server: Initial implementation for Sub-Private Hives (ongoing)
Server: Initial implementation for regular & hardcore Public Hive

Fixed:
Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding (ongoing)
Server: Large delay in item manipulation and "inventory tetris"

.
[Afbeelding: tdnl_sig.jpg]

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05-01-2014, 01:54 PM
Bericht: #5
RE: Patch changelog overzichten
ben ik even blij dat ik afgelopen vrijdag een bajonet heb meegenomen omdat mijn schroevendraaier bijna 50% van mijn bonen verspilde Wink
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05-01-2014, 02:20 PM
Bericht: #6
RE: Patch changelog overzichten
Ze hebben er alleen niet bij vermeld dat alle bajonets eerst opnieuw gespawned zullen worden voordat die functie ook werkt Biggrin

.
[Afbeelding: tdnl_sig.jpg]

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07-01-2014, 02:08 PM
Bericht: #7
RE: Patch changelog overzichten
Rolling Update Rev. 0.30.114008

Fixed:
Server: Dedicated Server crash related to memory cleanup
Server: Player location rubberbanding
Critical Security Vulnerability fixes

Note: This is a hotfix to address several key issues, and thus is focused on specifically those issues.
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07-01-2014, 02:22 PM
Bericht: #8
RE: Patch changelog overzichten
momenteel is deze patch alleen in de experimental version.
Dus niet in de stable.
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18-01-2014, 04:15 PM
Bericht: #9
RE: Patch changelog overzichten
Komt binnenkort in de dev-branch terecht maar ze geven aan dat het wel even kan duren voordat deze update in de stable-branch terecht gaat komen:

Fixed:

- Niosh mask (respirator) inventory size fixed to 1/1 slot.
- Missing strings for BE popup for alternate languages, set to English while translations are being done.
- Reduced dispersion of FNX45 (from 0.05 to 0.03)
- Balanced stomach capacity,
- Added stuffed notifier (instead of sickness when full up)
- Eating and drinking animations properly set for tablets/disinfectants
- Version number in server browser and details
- Saline transfusion doesn't refill full blood
- Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
- Player aim run speed updated, weapon position changed and improved for first person view
- Glitches on right hand while moving and while giving taunt fixed
- Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
- Magnum speedloader should be spawning now
- Number of backpacks spawning lowered
- Number of .357 Pythons spawning lowered.
- Number of M4A1s spawning lowered
- Dead character cleanup performed at 10 minutes past death
- Removed scripted server teleporting check as now managed by engine

New:

- Editable character name in main menu
- Hive, mode and time columns in server browser
- Database support for sub hives. (Sub-private, Hardcore/Regular public)
- DayZServer.exe support for sub hives.
- Signature verification against PBOs
- Added shotgun speedloader into loot spawns
- Added box of 20 pieces .357 rounds into loot spawns
- Added color variants of all shoes into loot spawns
- Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
- Added hacksaw into the loot spawns
- Added shotgun into loot spawns
- Berry picking
- Added Hacksaw into loot spawns
- Saw-off shotgun recipe
- Opening cans with saw
- Painting Mosin now supported w/ spraypaint
- Added spraypaint can into loot spawns
- Coastal harbor town of Svetloyarsk (and surrounding areas)

.
[Afbeelding: tdnl_sig.jpg]

***** Check de Tangodown video's op Youtube *****
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18-01-2014, 04:29 PM
Bericht: #10
RE: Patch changelog overzichten
(18-01-2014 04:15 PM)widow.nl schreef:  - Number of M4A1s spawning lowered

Snel die M4 halen dus.

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